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), CVG Audio and Sound feature, Time Extend - Guardian Heroes, The Making of Impossible Mission Edinburgh Interactive Entertainment Festival (EIEF) and Leipzig Games Convention 2006 coverage, Mark Healey short interview (Media Molecule), Stranglehold interview, Motor Storm feature, Games console launches, Cooperative gameplay feature, Time Extend - Captive, The Making of Toe Jam and Earl Tokyo Game Show 2006 coverage (including Phil Harrison interview), Mass Effect feature, Assassin's Creed feature, FAQ writing (game FAQs etc.), The Legend of Zelda (series) feature (including The Legend of Zelda: Twilight Princess preview), Time Extend - Serious Sam, The Making of Warrior Play Station 3 and Wii launches, No More Heroes interview (Suda 51), Bungie Studios feature, Xbox Live Gamerscore feature, Edge Awards 2006, Time Extend - Speedball 2: Brutal Deluxe, The Making of Choplifter E3 2007 preview feature, The Agency feature, Mirror's Edge feature, Neversoft interview (Tony Hawk's Proving Ground), Machinima feature, Military Training Simulations feature, Time Extend - Gregory Horror Show, The Making of Star Wars: Knights of the Old Republic E3 2007 feature, Metroid Prime 3 feature, Fallout 3 feature, Halo 3 feature, Speedrunning feature (including Tool-assisted speedruns), Time Extend - Wario Ware, Inc.: Mega Microgame$!

, The Making of Alien Resurrection Quake Con 2007 feature, Super Mario Galaxy feature, Blizz Con 2007 feature, Richard Garriott interview (Tabula Rasa), Microsoft XNA and indie development feature, Time Extend - Xenogears, The Making of System Shock 2Rock Band feature, Pivotal Games interview (Conflict: Denied Ops), Valve Corporation feature (The Orange Box), Video arcade feature, Time Extend - Metal Arms: Glitch in the System, The Making of Solstice: The Quest for the Staff of Demnos Hironobu Sakaguchi interview (Lost Odyssey), The Path (video game) feature (Tale of Tales), Japanese video game industry feature, Play Station 3 2008 preview feature, Time Extend - Street Fighter III: Third Strike, The Making of Tomb Raider: The Angel of Darkness Creative Assembly feature (Viking: Battle for Asgard, Empire: Total War), Steve Jackson interview, Multiplayer level design feature, Alexey Pajitnov interview, Time Extend - Burnout 3: Takedown, The Making of Peggle Street Fighter IV feature, Tetsuya Mizuguchi feature, Ubisoft Shanghai feature, Atsushi Inaba interview, The 2007 Edge Awards, Time Extend - Stubbs the Zombie in "Rebel Without a Pulse", The Making of Outrun 2Wii Ware introductory feature, Far Cry 2 feature, Suda 51 interview, Warren Spector interview, The future of Role-playing games, Yoshiaki Koizumi interview, Time Extend - The Elder Scrolls III: Morrowind, The Making of The Black Onyx Lego Indiana Jones: The Original Adventures feature, Xbox 360 analysis feature (include technical problems), Racing game roundtable interview, Films based on video games feature, Time Extend - Disgaea: Hour of Darkness, The Making of The Thing The Sims 3 feature, Buzz!

Panasonic M2, Eugene Jarvis interview, Square preview feature (Hironobu Sakaguchi, Final Fantasy VII, Bushido Blade, Final Fantasy Tactics), SCE London Studio feature, Dark Savior preview (Climax Entertainment), Steel Legions preview (Digital Animations), Sega Touring Car Championship preview (Sega AM3), AI feature Rhythm Games, Silent Hill, Feature about the genesis of the following (Sega, Atari, Apple Inc., Activision, Pac-Man, Micro Prose, Nintendo Of America(Atari misses chance to distribute NES), EA Sports, Populous/Peter Molyneux, Infocom, Tetris, id Software, Play Station, Myst, 1993 Senate hearings on video game violence) Interview with Andreas Whittam Smith head of the British Board of Film Classification Sega Coporate shake-up, Dreamcast Australian launch blunders, 3dfx Voodoo 4 & Voodoo5, The Sims' Will Wright Interview, Attention to Detail interview, Black & White feature & Peter Molyneux interview, Video Game history (every gaming platform released up until 2000.

And small features on the following Magnavox Odyssey, Fairchild Channel F, Bally Professional Arcade, Atari Pong, Atari Video Pinball, Magnavox Odyssey², Atari VCS 2600, Atari 400, Ingersoll TV Game, Mattel Intellivision, Sinclair ZX80, Epoch Casstte Vision, Epoch Super Casstte Vision, Sega SC-3000H, Sinclair ZX81, ZX Spectrum, Texas Instruments TI-99/4A, Commodore VIC-20, Commodore 64, CBS Coleco Vision, BBC Micro, Acorn Electron, Camputers Lynx, Oric 1, Dragon 32, Jupiter ACE, Mattel Aquarius, JVC MSX, MB Vectrex, Sharp MZ700, Amstrad CPC 464, Atari 800XL, Memotech MTX500, Nintendo Famicom/Nintendo Entertainment System, Sinclair QL, Atari 65XE, NEC Turbo Grafx/PC Engine, Amiga A500, Sharp Famicom Twin, Amstrad GX4000, Sega Master System, Mega Drive, SNK Neo-Geo, Super Famicom/Super Nintendo Entertainment System, Atari 'Jag Duo', Play Station, £DO M2 Series, FM Towns Marty, Phillips CD-i, Atari Jaguar, 3DO Interactive Multiplayer, Amiga CD32, Nintendo Virtual Boy, Microvision, Coleco Total Control 4, Entex Adventure Vision, Epoch Game Pocket Computer, Nintendo Game Boy, Supervision, PC Engine GT, Game & Watch, NEC PC Engine LT, Atari Lynx, Sega Game Gear, Sega Nomad Play Station 2 launch, The art of storytelling (Gary Penn, Charles Cecil, Demis Hassabis), Interview (Alex Garden, Erik Yeo, Ted Price, Alan Patmore), Ephemeral Fantasia(aka Reiselied), Pyro Studios (Interview)Core Design (Project Eden), Yusuziki interview, Sega NAOMI, Phil Harrison interview - Planning the future for Play Station 2, Empire Interactive - World Sports Cars, Shadow of Memories (aka Shadow of destiny), Sacrifice, WAP, Sega (Wow Entertainment, Hitmaker, Amusement Vision, Sega Rosso, Smilebit, Overworks, Sonic Team, United Game Artists, Wavemaster), Nintendo Game Cube launch at Space World 2000, Inside... The Lords of Midnight Planet Harriers (Toshihiro Nagoshi, Amusement Vision), Space World 2000, Technological convergence, ECTS 2000, Acclaim Entertainment (Croyden closure), Wonder Swan Color, Funcom, The making off...

The sheer amount of detail that the artist put into Olivia is exquisite.

Internet pics really don't do it justice, you have to see it up close for yourself to see what I mean. The first issue actually has three covers - two for the first comic, and one for the second.

are pencil-sized tools with sharp points used to drill points in hides for sewing or decorating.A close look at many items called "arrowheads" will reveal they are too heavy to be associated with arrows, but could have been used on spears of some sort.Points, knives, and scrapers were manufactured by flaking chunks of carefully-selected stone.Starglider (Jez San)Silent Hill 2, Daytona USA, World Rally Championship 2001, video game piracy, Royal College of Art(Interactivity), Voice acting, Tokyo Game Show 2000, Jamma 2000, Inside... Exile Desperados: Wanted Dead or Alive, Phantasy Star Online, Net Yaroze, Video game sound development, Missing in action (Antony Crowther, Eugene Jarvis, Andrew Braybrook, Sandy White, Rob Hubbard, Jeff Minter, John Gibson, Anita Sinclair, Matthew Smith, Douglas Engelbart), Play Station 2 US launch, Pocket Studios, The Making of...3D Ant Attack Preview/Interview EXO by Particle Systems (game was eventually abandoned), Preview/Interview Malice - Argonaut Games, Game Developers Conference 2001, Programming new games for old consoles, The making of...

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